Tools / Location


Disciples of the Hand









Disciples of the Land





Added additional DoH crafts

If you're looking for recent recipes, please see our Main Recipe page.

For starting tools and locations for Land and Hand disciplines, please check our Tools / Locations page.


Disciples of the Hand - Old Beta News

We're excited to see the development to continue to progress towards the September 30, 2010 FFXIV release date (September 22 for Collector's Edition) (March 2011 for PS3 release) with the assistance of the gaming community (those who were lucky enough to join the ffxiv beta / alpha testing experience). Hopefully, we'll get to hear more testing of the Disciples of the Hand/Land and see what improvements/changes have been made to the crafting experience from FFXI.

According to the official Final Fantasy 14 website, changing weapons or tools can influence certain abilities and overall look for the character. An example of the change can be seen with the blacksmith. Unlike FFXI, they become more valuable in the repairing of equipment, weakening enemies during battle, and finding more loot (maybe similiar to FFXI thief's treasure hunter effect?).

One thing is for sure, FFXIV crafting is going to be a little more involved and hopefully more enjoyable than FFXI's system.

Update: Another great quality synthesis video from FFXIV- Smithing - by Leakerz.com

Update: A crafting video from FFXIV - Synthesis Craft - by Leakerz.com

Synthesizing options:

Hasty HandCut corners, increasing crafting speed while reducing the chance of high quality results

Standard SynthesisPerform standard synthesis

Rapid SynthesisSynthesize with an emphasis on efficiency

Careful Synthesis - Synthesize with an emphasis on quality

Wait - Wait without altering the current synthesis

Throughout the synthesis session in the video, the stability of the element being used is affected as well (the obvious difference with FFXI would be a result of a lost crystal on a failed synthesis). Durability and Focus numbers can also be seen with the latter steadily decreasing while a chance of the former increasing. Speed, as suggested from the options, also needs to be accounted as well.

As in FFXI, a failed result in synthesis can still increase the skill level while in FFXIV, the progress towards the synthesis completion would also increase towards its 100% goal. At the same time, durability of the tool being used is degraded shown by the durability guage. (to be updated)

Disciples of the Hand

BlacksmithBlacksmithing - Metallurgical Artistry

It is in the fires and on the anvils of Eorzea’s blacksmiths that weapons and tools of metal are crafted. Their work is in demand at all times in nearly every location, whether it be hammering the blade of a sword at the forge, or whetting the edge of an axe at camp.

The tradition itself stretches back to the realm’s Age of Bronze, though the advanced metallurgical techniques passed on from master to apprentice today bear little resemblance to the simple practicesw of ancient times. The relatively recent birth of firearms has created an entirely new area of expertise which is being adopted with fervor by many ambitious members of the guild.


Blacksmithing techniques are capable of weakening enemies constructed of metal, as well as discovering loot that would otherwise be overlooked by the untrained eye. Blacksmiths provide an edge to themselves and others by ensuring weapons are always kept in optimal condition.

Craftable Items:


Pickaxe – A standard miner’s pickaxe outfitted with a bronze head.
Base Materials: Pickaxe Head, Pickaxe Shaft, Grip Wrapping


Spatha – A standard cavalry sword made of bronze.
Base Materials:  Spatha Blade, Swordgrip, Crossguard, Pommel

spiked labrys

Halberd – A standard halberd made of iron.
Base Materials:  Halberd Head, Spear Shaft, Halberd Butt, Spear Clasp, Grip Wrapping


Crossguard – An iron bar used as the crossguard of a sword.
Base Material:  Iron Ingot

iron ingot

Iron Ingot
Base Material:  Iron Ore

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Culinarian - Pleasing the Palateculinarian

Whetting appetites from dawn until dusk with prowess of pot and pan, culinarians provide more than simple sustenance. Armed with a cornucopia of ingredients from across the realm, and versed in methods from the far corners of Hydaelyn, these master chefs help adventurers maintain their strength on the battlefield, bringing truth to the age-old adage that the road to victory truly does run through one's stomach.

Although an established trade far before recorded history, it wasn't until half a century ago when Limsa Lominsan admiral and self-proclaimed gourmand, Ghuolskyf Bhaldwaensyn, known by the masses as "Mastcleaver," put forth a thalassocratic decree proclaiming the culinary arts as a guildworthy craft. Henceforth, it has been recognized across Eorzea as a legitimate member of the Tradescraft Society -- its recipe compendiums now grace the shelves of every librarium in the realm.

Tools of the Trade: Skillet


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TannerLeatherworker - Furs, Hides and Pelts

Contrary to popular belief, a tanner's skills are not limited to the mere boiling and dying of pelts and skins, but also encompass those of an armourer and clothier, for a true leatherworker would never entrust his hides to the hands of another. Perhaps a tanner's most arduous and time-consuming task is procuring the various coats and furs necessary for his trade, which is the reason why many who choose this profession tend to dabble in hunting and trapping as well.

The Elezen have long been known for their skill in leathercrafting, yet for centuries their techniques were heavily guarded. However, when dwindling numbers of guildmasters were threatened with the disappearance of their immense wealth of compiled knowledge, Elezen leatherworkers set aside pride and reluctantly began revealing those techniques to a select few. As a result, the quality of Eorzean-made leather improved significantly, creating an increased demand for products using the superior-quality material.

Tools of the Trade: Headknife

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Weaver - Setter of Trends

From fiber to thread, thread to cloth, cloth to dress, and path of a tailor literally weaves its way from basic beginnings to extravagant ends. And while this alone can prove a long and arduous journey, a weaver's work spans more than just the spinning of strings and the sewing of seams. Those who wish to excel as clothcrafters must also stay attuned to the latest fashion trends, ensuring their custom are never scoffed by their peers for looking anything less than posh.

Just as the Spinner, Nymeia, spins the fate of all Eorzeans, the warp and weft of a weaver's work, too, have been known to alter the course of destinies both large and small. Perhaps this is why so many of the realm's tailors pay homage to the fickle goddess.

Tools of the Trade: Needle



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Alchemist - Essences, Base and Divine

Masters of Science and Nature, the devilish and the divine, alchemists ensure their livelihood through the transmogrification of mundane materials into wondrous wares--from curative concoctions to potent potables. Upon conducting their symphonies of commixing and combining, distilling and decocting, the impossible waxes possible, and miracles are born.

The Eorzean school only recently came to be recognized in scientific circles as a valid branch of alchemical orthodoxy. It is based on fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafellin herbalism and Miqo'te occultism as well.

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Armorer - Allies in Alloys

Armorers treat and work the malleable metals of Eorzea into all forms of armor. By binding together sheet, stud, and link, they are able to produce garb of plate and chain that has saved the lives of countless adventurers.

Though the armor trade once fell within the realm of blacksmithing, advancements in both metallurgical techniques and material refinement led to its necessary specialization, and it is now recognized as an official profession by all nations. The primary tool of the armorer is the raising hammer.


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carpenterCarpenter - Going with the Grain

The foremost workers of wood, carpenters possess expert knowledge of the hardness, pliability, weight, and value of all types of timber. Their creed is to bring these natural traits to bear in the form of various wares, including utensils and furniture.

Woodworking techniques were, and continue to be, developed and refined by the shipbuilding endeavors of Limsa Lominsa, as well as the towering architectural pursuits of Ishgard. However, it is in and around Gridania, home to the highest quality timber, that the craft's greatest strides have been made. Gridanian carpentry produces everything from the masks used in their religious ceremonies to the enormous structures that make up their city. The primary tool of the carpenter is the handsaw.

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goldsmithGoldsmith - All that Glitters

Goldsmithing is the practice of working precious metals and stones into a multitude of accessories that appeal to the Eorzean aesthetic. It also makes use of golds and silvers, rubies and sapphires, and a myriad of other materials to decorate weapons, armor, and tools.

Due to the extreme value of the source materials being worked with, the guild has adopted a philosophy of "high risk, high return." This has given them a reputation for being laborious scrutinizers of market trends, always paying heed to the fluctuating economy. The primary tool of the goldsmith is the chaser hammer.




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